Siege Monster. The elemental deals double damage to objects and structures.
Unusual Nature. The elemental doesn’t require air, food, drink, or sleep.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d8 + 5) bludgeoning damage.
Rockstorm(Recharge 4–6). Each creature in the elemental's space must make a DC 16 Strength saving throw. On a failure, a target takes 18 (3d8 + 5) bludgeoning damage and is flung up 20 feet away from the elemental and knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Description
In recent years, the Cult of the Elder Elemental Eye haslearned the secret of fusing disparate elementals into a more powerful, hybrid form. Rather than each element diluting the other—for example, water and earth merging into mud—each element retains its primordial purity. Most of these unified elementals combine two elements, although rumors abound of hybrid monstrosities formed from three or even all four of the elements.
Comments