Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Pitchfork. Melee Weapon Attack. +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands.
Torch. Melee or Ranged Weapon Attack. +2 to hit, reach 5 ft. or 10/20 ft. one target. Hit: 1 fire damage. If used against a flammable object or structure that isn’t being worn or carried, it ignites.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
-
View User Profile
-
Send Message
Posted Sep 9, 2019Love this. It's so simple, but so essential for good story telling!