The Devils Rage. For Every Hit-point Dealt to the the diablos it adds that damage to the damage of its attacks
Steam Tornado. (Recharge 3-5 turns) The Diablo Jumps up into the air and lands down on the party they must make a DC 23 Dex Check or be hit by the steam tornado and take (40) 8d10 bludgeoning and 24 (6d8) fire damage or half if they succeed. After this attack the terrain within 30ft of the diablos is now difficult terrain and ranged weapons have disadvantage within 60ft.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments