Large Humanoid (Human), Chaotic Evil
Armor Class 21 Plate
Hit Points 390 (384d8 + 12)
Speed 50 ft.
STR
29 (+9)
DEX
29 (+9)
CON
27 (+8)
INT
24 (+7)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws DEX +15
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Fire, Necrotic
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Truesight, Passive Perception 31
Languages Almost all but not devil or god
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. 

Actions

Action Name. The Clang is a attack bruden the wolf hound knight that will swing a very clang and if he misses a near a wall he will. Lose all his moves for that round hit = 1d20+6, reach of 7 ft and slash damage is + 5 with 2 target

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 7 ft., 7 target. Hit: i (1d8 + 9) slash damage. 

 

Bonus Actions

Can grab one of the players and hurt them to have heath and rage mode

Reactions

Reaction Name. Wolf hound knight rage , if bruden sees a person with blue cloth and sliver armor he will go in rage mode, he will have more slots for attacks

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tall knight

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

smileydanzl47

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