Guidance. The celestial dove may bestow divine guidance on a creature if their goals align and the creature asks for it. refer to the cantrip guidance
Radiant Aura. While within 10 feet of the dove, friendly creatures gain resistance to necrotic damage and have advantage on saving throws against being frightened.
Shared Growth. the Celestial dove start off at 6 hp, but gains 1d6 hp for every level of the summoner, or whoever the dove is a familiar of, above 1. ie 3rd level paladin would have a 2d6+6 hp Celestial dove.
Flyby. The dove doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Celestial. Being a being of pure light has its benefits, the celestial dove is immune to nearly all conditions includeing blinded, deafened, grappled, charmed, frightened, paralyzed, petrified, poisoned, prone, stunned, exhaustion and restrained
Beak. Melee weapon attack range 5 feet. +5 to hit. 1d1 damage, pierceing.
Description
The celestial dove is a modified familiar that is given as a boon to a cleric or paladin by their god, it functions as a familiar and can be resummoned without components by the find familiar spell.
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