Small Celestial, Lawful Good
Armor Class 13 dexterity
Hit Points 6 (2d6)
Speed 10 ft., Fly 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +3, Stealth +3
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Senses Darkvision 120 ft., Truesight 120 ft, Passive Perception 14
Languages All can understand but not speak, may be able to communicate simple concepts --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Guidance. The celestial dove may bestow divine guidance on a creature if their goals align and the creature asks for it. refer to the cantrip guidance

Radiant Aura. While within 10 feet of the dove, friendly creatures gain resistance to necrotic damage and have advantage on saving throws against being frightened.

Shared Growth. the Celestial dove start off at 6 hp, but gains 1d6 hp for every level of the summoner, or whoever the dove is a familiar of, above 1. ie 3rd level paladin would have a 2d6+6 hp Celestial dove.

Flyby. The dove doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Celestial. Being a being of pure light has its benefits, the celestial dove is immune to nearly all conditions includeing blinded, deafened, grappled, charmed, frightened, paralyzed, petrified, poisoned, prone, stunned, exhaustion and restrained

Actions

Beak. Melee weapon attack range 5 feet. +5 to hit. 1d1 damage, pierceing. 

Description

The celestial dove is a modified familiar that is given as a boon to a cleric or paladin by their god, it functions as a familiar and can be resummoned without components by the find familiar spell.

Monster Tags: Misc Creature

nobuenoplx

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