Akela knows the location of every spellcaster, active spell, and magic item within 120 feet of itself.
Akela can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Magic Resistance.
Akela has advantage on saving throws against spells and other magical effects.
Akela makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.
Akela casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
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3/day each: dimension door (self only), plane shift (self only)
Mage Tracker.
Akela emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the hunter that has the ability to cast spells must succeed on a DC 17 Wisdom saving throw or be mystically marked by the hunter for 1 hour.
While marked, a creature can't become hidden from Akela and gains no benefit from the invisible condition against Akela. Additionally, while a marked creature is on the same plane of existence as Akela, Akela always knows the distance and direction to the creature.
Consume and Destroy.
When Akela takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of Akela, that creature must succeed on a DC 17 Dexterity saving throw or take the other half of the damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/24/2023 11:33:15 AM
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7
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0
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1.0
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Coming Soon
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