Large Dragon, Unaligned
Armor Class 14 Natural armor
Hit Points 138 (7d10 + 28)
Speed 30 ft., ( fly)
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +7, Perception +4
Damage Immunities Fire, Poison
Senses Darkvision 120 ft, Passive Perception 14
Languages Draconic, Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Body blaze. Any creature that starts its turn or enters within 10 ft of the blazewyrm takes 5 (1d10) fire damage. 

Actions

Multi attack. The blazewyrm makes two bite attacks but if both hit they make an extra bite attack. 

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 12 (2d8 + 4) [fire] damage. 

 

Description

A BLAZEWYRM DELIGHTS IN BURNING anything it can set alight, especially other creatures. Tumbling through the air like a ball of fire, it moves among its enemies with impunity, leaving smoldering corpses behind. This dragon is composed entirely of flame, shaped something like a dragon’s head attached to a sinuous tail of burning air.

Blazewyrms are likely to be found in foundries, furnaces, and places where the fabric between the world and the Elemental Chaos is weak. They rage uncontrollably, burning everything in sight and cavorting amid the flames and smoke. Sometimes a fire cult summons and binds a blazewyrm to serve as the focus of ceremonies.: In the Chaos, blazewyrms travel in small family groups of two to three members, but every few years a number of groups join in a huge mating moot. This event produces a vast conglomeration of writhing fire, called a mother blazewyrm. This conglomerate creature survives for a week or two, then splits into hundreds of individual blazewyrms (about half again as many as initially combined).

Monster Tags: Elemental

drdeatheer

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