Anastas' Bloody Dance. Anastas can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the Anastas choice.
Innate Spellcasting. Anastas innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Anastas can innately cast the following spells, requiring no material components:
At will: detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)
Sword of Memories. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) slashing damage.
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