Gargantuan Dragon (Demon), Chaotic Evil
Armor Class 90 Natural armor
Hit Points 9000 (9000d20)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered, Petrified (Aberrant Armor Only); Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 50
Languages all
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Extinguish. All spell aimed at this creature get shot back at the user.

Spellcasting. Can use any spell it wants.

Actions

Action Name. Enter the description for your action.

Claw attack. +25 (20d20+50). Make a strength or dexterity save of 20 succeed you only take half. 

Bonus Actions

It get's as many actions as there are players near by.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Gets 20 LEGENDARY ACTIONS

Deaths Embrace (Costs 1 Actions). Everything in 250m, turns unconscious and has to make DEATH SAVING THROWS!   

Soul Shatter (Costs 1 Actions).  All creatures in it's presence have to make a wisdom (22) saving throw. If failed the creature will be terrified, but on a succeed the creature won't be terrified but will have rough terrain. 

Looming Presence (Costs 1 Actions). This allows this creature to levitate off the ground. While levitating this creature AC doubles, Evasiveness Triples, and Passive Perception quadruples.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Gets 13 MYTHIC ACTIONS

Void's Last Whisper (Costs 5 Actions) - Kills all who gets hit by this weapon

Eclipse of Annihilation (Costs 8 Actions to do all) 

Activation: The final boss activates the "Eclipse of Annihilation" Mythic Action when brought to a predetermined narrative moment. Dark Convergence: The boss unleashes a surge of dark energy that engulfs the battlefield, drawing all light and sound into a centralized point. The area becomes shrouded in an impenetrable darkness.

Annihilation Pulse: From the epicenter of the dark convergence, a colossal pulse of pure destructive energy radiates outward, affecting all within its range. This attack ignores resistances and immunities, making it a dire threat to even the hardiest of heroes.

Reality Distortion: The very laws of nature become twisted and distorted during the

"Eclipse of Annihilation." The boss gains temporary invulnerability and may exhibit new abilities or resistances. This phase demands adaptive strategies from the heroes.

Desperation Surge: Sensing its impending defeat, the boss channels its waning power into one final surge of might. Its attacks become even more devastating, and its speed and resilience increase exponentially. Heroes must dig deep to overcome this last-ditch effort.

Shattered Existence: If the heroes manage to endure the onslaught and mount a successful counteroffensive, the final blow lands with an intensity that fractures the boss's existence.

The "Eclipse of Annihilation" shatters, releasing a wave of cataclysmic energy that consumes the boss, signifying the end of the battle. 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

InkDemon

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