Large Celestial, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws CON +13, WIS +12, CHA +13
Skills Perception +11
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

MischeviousWeapons. Biddlegurf weapon attacks are magical. When Biddlegurf hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).

Innate Spellcasting. Biddlegurf spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only), chill touch (cast as if at 11th level)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. Biddlegurf has advantage on saving throws against spells and other magical effects, unless they deal radiant damage

Actions

Multiattack. Biddlegurf makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage.

Harming Touch (3/Day). Magic Melee Attack: +12 to hit, reach 5 ft., one target. Hit 30 (6d8 + 3) necrotic damage

Reactions

Mirage. (Recharge 5-6). When Biddlegurf is targeted by a spell attack or a ranged attack, and before the attack is determined to hit, he can use his reaction to teleport 30 feet. In his place, a shimmering image of him appears until the end of the round. The attacker must make a DC: 16 saving throw with the ability they are attacking with (I.e. Charisma for a Sorcerer’s fireball, or Dexterity for a Rangers longbow) to recognize his movement in time. If they fail, they make their attack roll with a -10 penalty as they try to adjust to hit him.

Delerium (Recharge 1-2). When Biddlegurf is the target of a melee attack, he can use his reaction to inflict a delerium on his attacker. The attacker must make a DC: 16 Wisdom saving throw. If the attacker fails, they make their attack roll with a -10 penalty. If the attacker succeeds, they make their attack roll with advantage.

Legendary Actions

Shimmer. Biddlegurf teleports 30 feet into an unoccupied space he can see.

God of Vengeance. Biddlegurf makes 2 Greatsword attacks against a creature who dealt damage to him last turn.

 

Monster Tags: Angel

Jayhood2023

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