Medium Humanoid (Any Race, Shapechanger), Neutral Evil
Armor Class 16 (Natural armor)
Hit Points 162 (16d8 + 48)
Speed 35 ft., Swim 45 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +5, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 15
Languages Common (Can't speak in Crocodile form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The were-crocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics are the same in each form except for its size and speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hold Breath. The were-crocodile can hold its breath for 15 minutes.

Keen Smell. The were-crocodile has advantage on Wisdom (Perception) checks that rely on smell.

 

Dreadful Gaze (Humanoid Form Only). The were-crocodile targets one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Dreadful Gaze for the next 24 hours.

Regeneration. The were-crocodile regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the were-crocodile takes damage from a silvered weapon or a spell, this trait doesn't function at the start of its next turn. The were-crocodile dies only if it starts its turn with 0 hit points and doesn't regenerate.

 

Actions

Multiattack (Humanoid Form Only). The were-crocodile makes two melee attacks, or one melee attack and one Dreadful Gaze.

Claws (Humanoid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

Crocodile Jaws (Hybrid or Crocodile Form Only). Melee Weapon Attack: +9 to hit, reach 5

Bite (Crocodile Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the were-crocodile can't bite another target.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2023 1:23:11 AM
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Monster Tags: Shapechanger

Habitat: CoastalSwampUnderwaterUrban

supernateyy

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