Medium Construct, Neutral
Armor Class 14
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Senses Darkvision, Passive Perception 12
Languages Common or the language spoken by the Creator
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned


 

Combat Fluency. The Mechanical Drake shares it's PB with it's Owner.
All physical attacks scale with STR.
Breath of the Dragon Scales with DEX + PB.

Mechanical Lifeforce. The Mechanical Drake can come into existence assuming the Owner is an Artificer Battle Smith who has selected the Homunculus Infusion. By using a 100 GP Value gem, and 750 GP in materials, can the Artificer create an un-upgraded Mechanical Drake. 


Mechanical Nature.
 Gives the Mechanical Drake to Repair itself. 1/Day
This Ability can be upgraded by +1/day and +1d6 with a Gold cost of 200 for the first and 100+ for each subsequent upgrade, and 1 hour installing said upgrade. (Max 3/day)

Emergency Shutdown. If the Mechanical Drake suffers enough damage to cause it's HP to reach 0, it must roll death saving throws. (Fail 1-9, Success 10-20)
Assuming 3 successes or a Natural 20, it is brought back to 1 HP. 
Assuming 3 fails, the Guardian Drake perishes, losing all upgrades and value. It's body can be scrapped to provide 250 GP in materials assuming the creation of another Mechanical Drake.


 

Optional Ability Enhancements
For those who think bigger!

Breath of the Dragon. The Mechanical Drake unlocks the ability to breathe fire in a 15ft cone. This ability can only be used once before it's next turn must take another action before it is capable of using it's breath again.
The Owner must have reached an overall level of 10 and spent 500 Gold for materials and spends 8 total hours installing said upgrade.
By installing a Heart of a Frost Giant can the Mechanical Drake make two Breath Attacks in one turn with no cooldown.


Leg Up. The Mechanical Drake can be equipped with bags and compartments to carry weight equal to it's strength modifier x15.
The Owner must spend 300 Gold in material and spend 4 total hours installing said upgrade. 

Silver Lining. The Mechanical Drakes Bite or Tail attack is considered magical in damage.
The Owner must spend 400 Gold in materials and spend 4 total hours installing said upgrade. This upgrade can be purchased twice in order to silver both.

Tougher than Nails.  Upgrade the Exoskeleton of the Mechanical Drake, upgrading the Mechanical Drakes AC by 1 (Max 18).
This requires the Owner to spend 300 Gold in materials, and an additional 50 per subsequent upgrade, as well as 2 total hours installing said upgrade.

Spiraling Servos. Upgrade any STR, DEX, or CON by 1 (Max 18).
The Owner must spend 250 Gold per stat and 4 total hours installing said upgrade.

 

Actions

Multiattack. The Mechanical Drake makes one Bite and Tail Attack

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d8+2 piercing damage. 

Tail Swipe. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d6+2 bludgeoning damage. 

Breath of the Dragon. Spell Attack: Save DC 12 + Dex Modifier + 1/2 PB Floored. Hit: 3d6+1

Mechanical Nature. Heal 3d6+5 damage taken

Reactions

Opportunity Attack. Make one Bite attack at a target walking out of the Mechanical Drakes range (5ft).

Description

The Mechanical Drake resembles the appearance of a normal Guard Drake, but appears to be born of unnatural elements. Steel, wiring and circuitry can be seen under the many plates of steel that layer this beast.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

NekoLasagna

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