Armor Class
16
(Leather armor)
Hit Points
34
(4d8 + 8)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
STR +4, DEX +4
Skills
Intimidation +4, Perception +3, Persuasion +4
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Mob Tactics. When Birdie has its ally in 10 ft. proximity, both Birdie and ally get advantage on their attack rolls and Strength and Dexterity Saving Throws
Actions
Weighted Chain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ((1d8 + 1)) bludgeoning damage
Headbutt: Melee Weapon Attack: +4 to hit., reach 5 ft., one target. Hit: 5 Bludgeoning damage.
Chain Spin. Birdie spins himself around, attacking every creature within 5 feet of himself with his Weighted Chain attack. If Birdie strikes more than one creature with this ability, he cannot use this ability again until he has made at least one Weighted Chain attack.