Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Damage Resistances Acid
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

 

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Acid spit. The cultist can spit acid in a 10 foot line any creature within range must succeed on a dexterity saving throw (DC 12) or take 1d6 acid damage

Description

These cultists are disciples of Juiblex the father of slime. They have devoted themselves to worshipping him and have been malformed by their experiments to become like him.

Monster Tags: NPC

Habitat: Urban

callebthewise

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