Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Damage Resistances
Acid
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Acid spit. The cultist can spit acid in a 10 foot line any creature within range must succeed on a dexterity saving throw (DC 12) or take 1d6 acid damage
Description
These cultists are disciples of Juiblex the father of slime. They have devoted themselves to worshipping him and have been malformed by their experiments to become like him.
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