Ever-changing weapon. As a bonus action Antra Varus can alter the shape of her weapon adapting her fighting style to the new form. Certain forms give Antra Varus extra abilities. Her weapon is considered magic no matter which form it is in and she is proficient with all of them.
Blessing of the Gods. Whenever Antra Varus gains hit points she also gains temporary hit points equal to half gained hit points.
Longbow seeking shots. While wielding the Longbow form Antra Varus ignores half cover and three-quarters cover.
Spellcasting. Antra Varus is a 9th-level spellcaster when using a weapon form that gives her abilities. Her spellcasting ability is Wisdom (spell save DC 18, +8 to hit with spell attacks). Spells and effects that she can use are provided under the weapon forms description.
Greatsword strike. Antra Varus leaps to a target swinging at it. The target must succeed on a Strength saving throw (spell save DC) or be knocked prone and receive 4d8 slashing damage. If the target succeeds it takes half damage. The range of the leap is 15 ft. and cannot be interrupted or slowed. This weapon form deals 2d8 slashing damage when used for regular melee attacks.
Spears point thrust. While wielding the Spear form, Antra Varus cannot make a regular melee attack. Instead she attacks any creature within 15 ft. of her when it moves from its position by extending the length of the spear. She can attack like this on any creatures turn and doesn't use her reaction for it. This attack uses her regular bonuses (bonus to hit and bonus to damage) and deals 1d10 piercing damage.
Shortsword defense. While wielding the Shortsword form, Antra Varus can deflect any ranged attack if the damage the attack would cause is less than Antra Varus' AC. This weapon form deals 1d8 piercing damage when used for regular melee attacks.
Baton bashing flurry. While wielding the Dual Baton form Antra Varus can strike twice for each attack action she takes. The strikes use her regular bonuses (bonus to hit and bonus to damage) and deal 1d4 bludgeoning damage. This weapon form deals 1d4 bludgeoning damage when used for regular melee attacks.
Staff of magic awakening. While wielding the Staff form Antra Varus gains access to the following spells:
Cantrips: Eldritch Blast (spellcasting modifier applied to damage), Mind Sliver, Sword Burst
5 times/day: Power Word Heal
This weapon form deals 1d6 bludgeoning damage when used for regular melee attacks.
Flail swipe. While wielding the Flail form Antra Varus can swing the weapon in a 10 ft. radius. Each creature within range must succeed on a Dexterity saving throw (spell save DC) or take 3d8 bludgeoning damage. On a save the creature takes half damage. This attack uses her regular bonuses (bonus to hit and bonus to damage). This weapon deals 2d6 bludgeoning damage when used for regular melee attacks.
Whip crack. While wielding the Whip form Antra Varus can attack a creature within 15 ft. of her. If the target is hit it becomes restrained until it breaks free (spell save DC) or Antra Varus changes the weapons form. This attack uses her regular bonuses (bonus to hit and bonus to damage) and deals 2d4 slashing damage. This weapon form deals 1d4 slashing damage and has a 10 ft. reach when used for regular melee attacks.
Warhammer quake. While wielding the Warhammer form Antra Varus can smash the ground to cause tremors in a 20 ft. radius. Each creature within range must succeed on a Dexterity saving throw (spell save DC) or be knocked prone. For the next 3 turns aftershocks cause the ground within a 10 ft. radius of the initial strike to become difficult terrain while also shaking the ground. Each creature within the aftershock range must succeed on a Dexterity saving throw (half of spell save DC) or have its movement reduced in half until the aftershocks stop or the creature leaves the range. Varunastra is immune to the effects of this ability. This weapon form deals 1d10 bludgeoning damage when used for regular melee attacks.
Spiked Shield block. While wielding the Spiked Shield form Antra Varus gains 4 AC and has advantage on all saving throws. Whenever Antra Varus is hit with an attack, the attacking creature must succeed on a Dexterity saving throw (spell save DC) or take 1d6 piercing damage (no damage bonus applies). On a save the target must reroll the highest rolled damage die and use the lower roll. This weapon form cannot be used to make regular melee attacks.
Longbow barrage. While wielding the Longbow form Antra Varus can fire an arrow at a target location within a 60 ft radius. The arrow splits into multiple arrows mid flight. All creatures within a 10 ft. radius of the chosen location take 2d6 piercing damage. This attack uses her regular bonuses (bonus to hit and bonus to damage).
Ever-changing Multiattack. Antra Varus can make 3 weapon attacks. She can replace one of the weapon attacks with a weapon form ability instead. If Antra Varus makes 3 regular weapon attacks, she can change the weapons form for the last attack.
Ever-changing Melee Attack. Melee Weapon Attack: +10 to hit, weapon form reach, 1 target. Hit: weapon form damage + 10 weapon form damage type.
Longbow Attack. Ranged Weapon Attack: +10 to hit, range 200/600 ft., 1 target. Hit: 5 (1d8 + 10) piercing damage.
As a bonus action, Antra Varus can change the shape of her weapon to better match her needs in battle. She can choose between the following forms: Greatsword, Spear, Shortsword, Dual Batons, Staff, Flail, Whip, Warhammer, Spiked Shield, Longbow.
Defensive shift. When targeted by a melee attack, Antra Varus can use her reaction to change the shape of her weapon into a Rapier. If the attack misses Antra Varus, she can then riposte the attack dealing 1d4 Piercing damage to the attacker. This attack uses her regular bonuses (bonus to hit and bonus to damage). This weapon form deals 1d8 piercing damage when used for regular melee attacks. This ability is granted to her until she changes her weapons form.
Description
Antra Varus is a Medium Humanoid. The description of the monster is left at DMs discretion. Antra Varus is female. Her weapon can be anything she wills it to be. With each new form the weapon takes Antra Varus changes her fighting style. The weapon may take a basic shape or have intricate design to it.
This monster was inspired by Varunastra a weapon of an Hindu god. The weapon could change shape hence why this monster has an absolute wall text of a stat block. This can be used as a patron/quest giver or maybe an enemy that keeps coming back always showing a new trick in the form of new weapon abilities. The DM can add, remove or alter any weapon form as they wish. This is just an idea that popped into my head.
Previous Versions
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