Medium Fiend (Demon), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 360 (60d12)
Speed 30 ft.
STR
25 (+7)
DEX
17 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +13, CON +11
Skills Deception +10
Damage Vulnerabilities Radiant
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 30 ft, Passive Perception 13
Languages Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Shape Changer. The demon can become a medium cloud of mist and move with 50 ft of movement.

Actions

Swipe: Melee Weapon Attack:   to hit, range 15 ft., any target withing radius. Hit: 19  bludgeoning damage and 9 (3d6) necrotic damage.

Withering Touch. Melee Weapon Attack:  to hit, reach 5 ft., one target. Hit: 17  necrotic damage.

Possession . One humanoid that the demon can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the demon; the demon then disappears, and the target is incapacitated and loses control of its body. The demon now controls the body but doesn't deprive the target of awareness. The demon can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

Reactions

Swap Places. The demon can use this reaction to target another creature and swap places with them if they fail a wisdom saving throw, DC 17. If this is used to escape an attack, the attack then hits the new target.

Habitat: Urban

Fryerdan

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