Large Monstrosity (Tortle), Chaotic Evil
Armor Class 20
Hit Points 101 (10d4 + 101)
Speed
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +8, DEX +4, CON +6, WIS +1
Damage Vulnerabilities Cold
Damage Immunities Fire
Condition Immunities Blinded, Exhaustion
Senses Passive Perception 11
Languages common,tortle
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Action Name. Enter the description for your action.

claw.  +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d10 + 5) [damage type] damage. 

fire breath Attack: +2 to hit, range 25/25 ft., 3 target. Hit: 2 (3d12 + 5) [damage type] damage.con saving throw to pass 17 or higher. if pass take half damage cooldown 5-6 turns 

Reactions

jump. jump when someone hits him he can dodge by jumping 30 ft in the air. If he rolls a 17 or higher he takes no falling damage. If he does lower he takes 1d6+2 damage but if he rolls a nat 1 he takes 3d6+4 damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Bowsers castle

traps only if you roll a 1 to hit.:1st trap spike=2d6. 2nd trap missile 3d6. 3rd trap boxing glove 1d6

Habitat: Underdark

cyklops3456

Comments

Posts Quoted:
Reply
Clear All Quotes