Armor Class
20
Hit Points
101
(10d4 + 101)
Speed
STR
20
(+5)
DEX
12
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
7
(-2)
CHA
1
(-5)
Saving Throws
STR +8, DEX +4, CON +6, WIS +1
Damage Vulnerabilities
Cold
Damage Immunities
Fire
Condition Immunities
Blinded, Exhaustion
Senses
Passive Perception 11
Languages
common,tortle
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Action Name. Enter the description for your action.
claw. +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d10 + 5) [damage type] damage.
fire breath Attack: +2 to hit, range 25/25 ft., 3 target. Hit: 2 (3d12 + 5) [damage type] damage.con saving throw to pass 17 or higher. if pass take half damage cooldown 5-6 turns
Reactions
jump. jump when someone hits him he can dodge by jumping 30 ft in the air. If he rolls a 17 or higher he takes no falling damage. If he does lower he takes 1d6+2 damage but if he rolls a nat 1 he takes 3d6+4 damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Bowsers castle
traps only if you roll a 1 to hit.:1st trap spike=2d6. 2nd trap missile 3d6. 3rd trap boxing glove 1d6
Comments