Keen Smell and Hearing. The panther has advantage on Wisdom (Perception) checks that rely on smell and hearing.
Pounce. If the panther moves at least 20 feet straight toward a small or medium creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Dark Fur. The Panther has advantage on Dexterity (Stealth) checks in shaded areas.
Black Night. Perception checks that rely on sight made on the panther while panther is shade, shadows, or darkness have disadvantage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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