Trident. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 4 (1d6 + 2) [damage type] damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 2) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Hide. He can roll a stealth check during a battle and disappear, and to find him you have to roll for investigation.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Araelius knows his boundaries, but he is bloodthirsty and loves to kill. If this foe comes into contact with you, be careful, he might just be the last person you battle.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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