Small Construct, Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 40 (8d6 + 12)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +4, WIS +4
Skills Perception +6
Damage Resistances Bludgeoning
Damage Immunities Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 16
Languages Thri-kreen, Ziklight
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The horror doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The horror makes one Bite attack, or it makes two Lightning Jolt attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Stone Breaker. When the clockwork worker attacks a construct (not including a flesh golem) or stone elemental, deal double damage.

Description

Clockwork workers are insectile automatons made to mine resources— eldritch machines encased in copper. They gather the precious metals and crystals they need to build more of their kind. Clockwork workers have no goal beyond replication and will stop at nothing to create new clockwork horrors. The time it takes for a clockwork worker to build another of its kind, assuming it has the requisite materials, is approximately ten days.

The body of a clockwork worker is about two feet in diameter, but the legs give it an overall diameter of four feet. Embedded in the front of its head is a crystal that enables the clockwork horror to see.

Clockwork workers communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides clockwork horrors can learn this blinking light code, which is called Ziklight.

Clockwork workers work to mine and extract resources to create more of themselves

When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eye degrade rapidly until nothing is left but a small heap of glittering dust.

Habitat: HillMountain

ClassicCharismaCaster

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