Medium Fiend (Devil), Chaotic Neutral
Armor Class 13 Leather armor
Hit Points 59 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws CHA +8
Skills Persuasion +7
Damage Vulnerabilities Radiant
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 13
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Enticing presence. Any creature that can see Asmodeus must make a DC 13 wisdom save or be charmed for 1 minute. Creatures can retry the save on each turn. Creatures who pass the save can not be charmed for 24 hours. Any creature that is unable to be charmed is immune to this effect.

Spellcasting. Asmodeus is a 5th-level spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). Asmodeus has following bard spells prepared:
Cantrips (at will): Vicious Mockery, Minor Illusion, Prestidigitation

1st level (4 slots): Charm person, Dissonant Whispers, Bane

2nd level (3 slots): Hold Person, Suggestion

3rd level (2 slots): Antagonize

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4(1d4 + 2)

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7(1d6 + 3) slashing damage. 

Bonus Actions

Lustful. Asmodeus makes a bite attack against a willing target and heals for the damage dealt. If this kills the creature, he gains double the damage as hp.

Legendary Actions

Asmodeus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Asmodeus regains spent legendary actions at the start of its turn.

Too Hot to Handle (Costs 1 Actions). Asmodeus can disengage and move to any unoccupied space within 5 feet.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Lair Actions

On initiative count 17 (losing initiative ties), Asmodeus takes a lair action to cause one of the following effects; Asmodeus can’t use the same effect two rounds in a row:

  • Fangirls- Asmodeus summons up 1d4 commoners using his charm.
  • Hidden Toys- Asmodeus trips up a creature using his toys on the ground. The creature must make a DC 13 dex save or be knocked prone.

 

Monster Tags: Devil

Habitat: Urban

Not_Ryuk

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