Enticing presence. Any creature that can see Asmodeus must make a DC 13 wisdom save or be charmed for 1 minute. Creatures can retry the save on each turn. Creatures who pass the save can not be charmed for 24 hours. Any creature that is unable to be charmed is immune to this effect.
Spellcasting. Asmodeus is a 5th-level spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). Asmodeus has following bard spells prepared:
Cantrips (at will): Vicious Mockery, Minor Illusion, Prestidigitation
1st level (4 slots): Charm person, Dissonant Whispers, Bane
2nd level (3 slots): Hold Person, Suggestion
3rd level (2 slots): Antagonize
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4(1d4 + 2)
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7(1d6 + 3) slashing damage.
Lustful. Asmodeus makes a bite attack against a willing target and heals for the damage dealt. If this kills the creature, he gains double the damage as hp.
Asmodeus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Asmodeus regains spent legendary actions at the start of its turn.
Too Hot to Handle (Costs 1 Actions). Asmodeus can disengage and move to any unoccupied space within 5 feet.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Lair Actions
On initiative count 17 (losing initiative ties), Asmodeus takes a lair action to cause one of the following effects; Asmodeus can’t use the same effect two rounds in a row:
- Fangirls- Asmodeus summons up 1d4 commoners using his charm.
- Hidden Toys- Asmodeus trips up a creature using his toys on the ground. The creature must make a DC 13 dex save or be knocked prone.
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