Magic Resistance. Alder has advantage on saving throws against spells.
Spellcasting. Alder is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Alder Murari can cast comprehend languages and vortex warp at will and has the following wizard/cleric spells prepared:
Cantrips (at will): mind sliver, dancing lights (no concentration), mage hand, prestidigitation, lightning lure
1st level (4 slots): detect magic, identify, guiding bolt, magic missile
2nd level (3 slots): detect thoughts, tasha's mind whip, enhance ability
3rd level (3 slots): counterspell, galder's tower, haste, thunder step,
4th level (3 slots): dimension door, fabricate, sickening radiance,
5th level (3 slots): arcane hand, telekinesis, transmute rock
6th level (1 slot): chain lightning, scatter,
7th level (1 slot): Alder's Entombment
8th level (1 slot): Alder's Animated Guardians
Thunder Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage. And 13 (3d8) thunder damage.
Arcane Deflection
When Alder is hit by an attack or fails a saving throw, he can use his reaction to gain a +2 bonus to his AC against that attack or a +4 bonus to that saving throw. When he uses this reaction, creatures of his choice within 60' of him take 8 force damage.
War Caster
You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature, or as normal make a Thunder Rapier attack.
Description
Other than the spells currently prepared, Alder's Spellbook also contains, Shield, absorb elements, ice knife, Magic Aura, Invisibility, Mirror image, Shadow blade, Alder's Shifting Shroud, catnap, Minute Meteors, sending, Private Sanctum, Vitriolic Sphere, Secret Chest, Seeming, contingency, tasha's otherworldly guise, flesh to stone.
Alder wields an Alchemical Compendium, a +1 Rapier, and the Aurofluid. (currently shaped into a large stone gauntlet/shield)
Alder Murari is almost always accompanied by Vegg (stone golem,) and Las & Lykill (animated guardians). As well as his trusty viper familiar, Wurm.
CONTINGENCY: IF Alder Murari dies, a contigency spell goes off in his pocket destroying all valuable spell components. (rubies, garnet, the mini chest for secret chest, etc)
Alder Murari is a 43 year old hobgoblin wizard. Originally from a small town in Makin, he spent much of his childhood in Kassena City working with his father on a handful of (somewhat) well-known buildings. In the city he discovered magic from an elderly fortune-telling cat lady, and decided he was going to spend as much time as possible mastering it. Moved to Bjursta just after his 18th birthday. He studied under Artjöm, and became obsessed with "solving the black magic problem." A fool's errandboy on a good day, he's confident, realistic, and clever. Always tries to stay one step ahead of his opponents, though he often gets in his own way.
IF Alder Murari dies, a contigency spell goes off in his pocket destroying all valuable spell components. (rubies, garnet, the mini chest for secret chest, etc)
Lair and Lair Actions
Within 5 miles of his tower, Alder has the following lair actions. At initiative count 20, losing all ties, he may trigger one of the following effects. Once an effect is used, Alder must spend 1d6+1 long rests in the lair to regain it. ((each effect can be used 1 time/ week-ish))
A. You cast a spell from your list of prepared spells. This does not use a spell slot.
B. You cast flesh to stone on all enemies within 60 feet of you. This does not use a spell slot.
C. You recover all spent spell slots as though you had finished a long rest.
Comments