Armor Class
18
Natural armor
Hit Points
40
(4d12 + 5)
Speed
35 ft.
STR
20
(+5)
DEX
15
(+2)
CON
20
(+5)
INT
15
(+2)
WIS
15
(+2)
CHA
15
(+2)
Saving Throws
STR +7, CON +7
Skills
Survival +15
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Fire
Senses
Darkvision 60 ft., Passive Perception 18
Languages
Common, Draconic, Infernal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Fire Resistance. Due to Crimson Kobolds dwelling in volcanos, they have developed fire resistance.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Spear. Melee Weapon Attack: +4 to hit, reach 8 ft., one target. Hit: 10 (1d10) piercing damage
Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 8 (1d8) slashing damage.
Description
Crimson Kobolds
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