Medium Undead (Shapechanger), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 35 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +7, CON +9, WIS +7
Skills Deception +7, Insight +5, Persuasion +7, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 17
Languages the languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Shapechanger. If the vampire of wrath isn't in sunlight or running water, it can use its action to polymorph into a Medium wolf or a Medium cloud of red mist, or back into its true form.

While in wolf form, the vampire of wrath can't speak and its walking speed is 40. Its statistics, other than its speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.

While in mist form, the vampire of wrath can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution damage, except the damage it takes from sunlight.

Misty Escape. When it drops to 0 hit points outside its resting place, the vampire of wrath transforms into a cloud of red mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

Regeneration. The vampire of wrath regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire of wrath takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire of wrath's next turn.

Spider Climb. The vampire of wrath can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. The vampire of wrath has the following flaws:

  • Forbiddance. The vampire of wrath can't enter a residence without an invitation from one of the occupants.
  • Harmed by Running Water. The vampire of wrath takes 20 acid damage if it ends its turn in running water.
  • Stake to the Heart. If a piercing weapon made of wood is driven into the vampire of wrath's heart while the vampire of wrath is incapacitated in its resting place, the vampire of wrath is paralyzed until the stake is removed.
  • Sunlight Hypersensitivity. The vampire of wrath takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

 Vampiric Wrath. When the vampire of wrath drops below 50% of its hit points (below 76 HP), it enters a berserk state. In this state, it cannot cast spells and automatically loses concentration on any spell it had cast before. While in this state, its damage dice that deal piercing, slashing, or bludgeoning damage are increased from a d6 to a d8, it gains a +1 to its AC (AC of 18), and it gains 5 feet of movement (40 feet of movement). When the vampire of wrath drops below 25% of its hit points (below 38 HP), its berserk state becomes even more aggressive. Its damage dice that deal piercing, slashing, or bludgeoning damage are increased from a d8 to a d10, it gains a +2 to its AC (AC of 19), it gains 10 feet of movement (45 feet of movement), and it has resistance to all bludgeoning, piercing, and slashing damage, regardless of whether they are magical. The berserk state continues for 1 hour, until the vampire of wrath’s HP goes above any of the thresholds, it dies, or it’s forced to use its Misty Escape ability.

Actions

Multiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite attack.

Claw (Vampire And Wolf Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) slashing damage.

Bite. (Vampire And Wolf Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage. The vampire of wrath regains hit points equal to the necrotic damage taken. A humanoid slain by a bite and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.

Spellcasting. The vampire of wrath casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):

  • At will: jump
  • 1/day each: haste, locate creature, phantasmal killer

Monster Tags: Shapechanger

Habitat: Urban

Remy_LaBeau

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