Mimicry. The Bargant can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Multiattack. The Bargant makes two Talon attacks.
Charge. Melee Weapon Attack: +5 to hit, reach 20 ft., two targets. Hit: 18 (4d6 + 2) bludgeoning and piercing damage.
Talons. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing and piercing damage.
Horns. Melee Weapon Attack: +5 to hit, reach 15 ft., 2 targets. Hit: 13 (3d6 + 5) piercing and bludgeoning damage.
Quills. Ranged Weapon Attack: +4 to hit, range 60/120 ft., 3 targets. Hit: 14 (2d6 + 5) poison and piercing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 8) piercing damage.
Club Tail. Melee Weapon Attack: +5 to hit, reach 15 ft., five targets. Hit: 19 (1d10 + 11) slashing and bludgeoning damage.
Description
Covered in spiky quills, the Bargant roams hills and mountain peaks. With a hard dome head, two horns, eight legs and quills all over its body the bargant can be a deadly enemy. It usually roams in packs, meaning if their is one nearby, multiple will follow...
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