Medium Fey (Half-Dragon, High-Elf), Chaotic Evil
Armor Class 13 Leather
Hit Points 220 (30d12 + 40)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
25 (+7)
INT
23 (+6)
WIS
22 (+6)
CHA
24 (+7)
Saving Throws CON +13, WIS +12, CHA +13
Skills Arcana +9, Deception +13, Persuasion +13, Religion +5
Damage Resistances Force, Psychic, Damage from Spells
Condition Immunities Charmed
Senses Darkvision 120ft, Passive Perception 18
Languages Draconic, Elvish, Primordial, Sylvan, Zemnian
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Alruna fails a saving throw, she can choose to succeed instead.

Spellcasting. Alruna is a 18-level spellcaster. Her spellcasting ability is CHA (spell save DC 18, +7 to hit with spell attacks). Alruna has following Sorcerer spells prepared:
Cantrips (at will): Fire Bolt, Message, Mage Hand, Minor Illusion
1st level (11 slots): Charm Person, Detect Magic, Disguise Self, Feather Fall, Magic Missile, Sleep
2nd level (9 slots): Crown of Madness, Mirror Image, Detect Thoughts, Suggestion
3rd level (8 slots): Counterspell, Fly, Slow
4th level (7 slots): Wall of Fire, Ice Storm
5th level (6 slots): Summon Draconic Spirit, [Tooltip Not Found]
6th level (5 slots): Mass Suggestion, Disintegrate
7th level (3 slots): Plane Shift
8th level (2 slots): Sunburst
9th level (1 slots): Time Stop

Magic Resistance. Alruna has resistance to any saving throws from spells or magical effects. This does not include breath attacks.

Ring of Entrancement. Alruna is attuned to the Ring of Entrancement and uses it as a spell casting focus

Actions

Dragon Tooth Dagger. Melee Weapon Attack: +6 to hit, reach 5ft, hit (4d4 + 4) Damage is considered critical against draconic beings.

 

Bonus Actions

e.

Reactions

.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2023 4:32:45 PM
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1
1
Coming Soon
supersliser

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