Medium Construct, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 100 (14d10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages Can understand common but cannot speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing: Animatronics have advantage on Wisdom (Perception) checks that rely on hearing. 

Aversion to Light: While in bright light, Animatronics have disadvantage on attack rolls and ability checks. 

Metallic Endurance: Animatronics have resistance to non-magical slashing, piercing, and bludgeoning damage.

Soulless Presence: The presence of the construct unsettles living creatures. Any creature that starts its turn within 5 feet of the construct must make a Wisdom saving throw (DC 15) or be frightened until the end of its next turn.

Luring Melody: (Foxy only) As an action, the construct emits an eerie melody, captivating all creatures within 30 feet. All affected creatures must make a Wisdom saving throw (DC 15) or be charmed and compelled to move towards the construct on their turn.

Springlock Leap: (Bonnie only) The construct can make a long jump up to its speed as a bonus action, allowing it to traverse obstacles or reach elevated positions effortlessly.

Mimicry: (Chica only) The construct can perfectly mimic the voice or sounds of a specific individual or creature it has encountered before. It can use this ability to deceive or lure others.

Strobe Lights:  (Freddie only) The construct can emit bright strobe lights from its eyes, disorienting creatures within a 20-foot cone in front of it. All creatures in the area must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the blindness on a success.

 

 

Actions

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 3) slashing damage.

Screech (Recharge 5-6): The animatronic emits a horrifying screech. Each creature within 30 feet of the animatronic must make a DC 14 Constitution saving throw or take 11 (2d10) psychic damage and be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the frightened condition on a success.

Description

Freddy. A large brown bear with big strobe lights for eyes. Wears a black top hat and is the least aggressive and tends to blind groups and take targets one by one.


Bonnie. A large blue rabbit with visible springs built into its legs. Wears a red bow tie and is the most aggressive and tends to like chases.

Chica. A large yellow chick with a beak that opens up to reveal a speaker. Wears a white bib and a party hat and prefers to trap prey by pretending to be someone or something else.

Foxy. A large orange fox with a hand permanently attached to a microphone stand. Wears a black eyepatch and tends to sing a hypnotic song to lure in prey. 

Monster Tags: construct

Habitat: Urban

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