Keen Hearing: Animatronics have advantage on Wisdom (Perception) checks that rely on hearing.
Aversion to Light: While in bright light, Animatronics have disadvantage on attack rolls and ability checks.
Metallic Endurance: Animatronics have resistance to non-magical slashing, piercing, and bludgeoning damage.
Soulless Presence: The presence of the construct unsettles living creatures. Any creature that starts its turn within 5 feet of the construct must make a Wisdom saving throw (DC 15) or be frightened until the end of its next turn.
Luring Melody: (Foxy only) As an action, the construct emits an eerie melody, captivating all creatures within 30 feet. All affected creatures must make a Wisdom saving throw (DC 15) or be charmed and compelled to move towards the construct on their turn.
Springlock Leap: (Bonnie only) The construct can make a long jump up to its speed as a bonus action, allowing it to traverse obstacles or reach elevated positions effortlessly.
Mimicry: (Chica only) The construct can perfectly mimic the voice or sounds of a specific individual or creature it has encountered before. It can use this ability to deceive or lure others.
Strobe Lights: (Freddie only) The construct can emit bright strobe lights from its eyes, disorienting creatures within a 20-foot cone in front of it. All creatures in the area must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the blindness on a success.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 3) slashing damage.
Screech (Recharge 5-6): The animatronic emits a horrifying screech. Each creature within 30 feet of the animatronic must make a DC 14 Constitution saving throw or take 11 (2d10) psychic damage and be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the frightened condition on a success.
Description
Freddy. A large brown bear with big strobe lights for eyes. Wears a black top hat and is the least aggressive and tends to blind groups and take targets one by one.
Bonnie. A large blue rabbit with visible springs built into its legs. Wears a red bow tie and is the most aggressive and tends to like chases.
Chica. A large yellow chick with a beak that opens up to reveal a speaker. Wears a white bib and a party hat and prefers to trap prey by pretending to be someone or something else.
Foxy. A large orange fox with a hand permanently attached to a microphone stand. Wears a black eyepatch and tends to sing a hypnotic song to lure in prey.