Small Monstrosity, Any Alignment
Armor Class 11 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft., Climb 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +4
Skills Athletics +6
Damage Resistances Acid, Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 30 ft., Tremorsense 10 ft., Passive Perception 10
Languages Understands Chitrin but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Little Soldiers. Workers have advantage on Strength (Athletics) checks, and count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

Brave. Workers have advantage on saving throws against the frightened condition.

Pack Tactics. The worker has advantage on attack rolls against a creature if at least one of the worker's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bump. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Description

The Chitrin are an odd race of ant-like humanoids that generally stay deep in the Underground. These insectoid creatures are not overtly hostile but can be territorial to the point that they’ll attack adventurers who come too close to their nests. It’s unclear just how intelligent they are but it’s believed that they have a sort of hive mind that allows sentience for those who have been alive long enough. They were apparently created over the ages from insects when fruit and leaves of the Yggdrasil trees began to rot after falling to the ground, filling the soil with mana. 

Chitrin workers are one of the most unique of their kind being the only ones with a non humanoid appearance. They come in a variety of colors mostly dark grays, blacks or browns; but can sometimes even come in more vibrant shades. Their job in a colony is to bring back harvested food or materials to the den and patrol around the area, as they are so plentiful, to ensure nothing is growing too close. Upon spotting an intruder a worker will trot right up to them and begin to bump its head against them as a warning. If that does not work then some workers will stay behind to defend as others go off to grab a soldier class chitrin. 

Little Warriors. Workers are unlike most of their Chitrin kin being much smaller but no less brave. They will fight to defend themselves and their colony no matter the cost and will even stand up to much larger and more dangerous creatures without fear. 

Strong if Small. The small workers are able to lift up to 100 times their body weight and move tirelessly to complete whatever goal the colony has set its mind to. If a worker is unable or too incompetent to complete its job then it will begin to tear up and mope about for days on end, needing to be comforted by a harvester. 

Nutrient Absorption. Workers do not have a mouth or mandibles, using tiny additional tarsi on their head and back to carry things. Instead of eating they absorb nutrients through their chitin from a broodmothers nutrient pool.

Disconnect. Though they are connected to the hivemind workers do not have the same resistance to charm that other chitrin have, nor do they have telepathy. This is because workers feel what to do rather than being told to do it. Workers are often the main survivors for a time when a broodmother dies, though only so long as they can remain without succumbing to starvation.

Monster Tags: Misc Creature

Habitat: Underdark

blackpheonix47

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