Medium Monstrosity, Any Alignment
Armor Class 14 (natural armor)
Hit Points 39 (5d8 + 10)
Speed 25 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Survival +5
Damage Resistances Acid, Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 11
Languages Chitrin, Telepathy (60 ft. only to other Chitrin in its colony)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Harvest. Harvesters have advantage on Wisdom (Survival) checks to harvest supplies from the wild and to dismantle corpses. 

Hivemind. Harvesters are immune to the charmed condition and can communicate amongst each other telepathically.

Actions

Multiattack. The harvester makes two attacks, one with its one with its mandibles and one with its bladearm.

Mandibles. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 3 (1d6) acid damage. If the creature is small or smaller it is then grappled (escape DC 12)

Bladearm. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) slashing damage.

Description

The Chitrin are an odd race of ant-like humanoids that generally stay deep in the Underground. These insectoid creatures are not overtly hostile but can be territorial to the point that they’ll attack adventurers who come too close to their nests. It’s unclear just how intelligent they are but it’s believed that they have a sort of hive mind that allows sentience for those who have been alive long enough. They were apparently created over the ages from insects when fruit and leaves of the Yggdrasil trees began to rot after falling to the ground, filling the soil with mana. 

Chitrin Harvesters are the second lowest cast of chitrin, only standing above the worker. They are relatively clumsy and oftentimes have awkward limbs or extra ones in locations which are not suitable to daily activities. For this reason they're left mostly to the gathering and harvesting role of the colony. Harvesters generally have grayish blue chitinous bodies and normally sport at least one scythe like bladearm. 

Excellent Harvesters. Harvesters do their job diligently and are rarely swayed from completing it even as other harvesters fall around them. When a harvester has no work to do it will generally stand around idly, motionless. That is until it gets a new missive or is stirred by a worker.

Odd Sentimentality. As one of the two lowest casts of Chitrin society the harvesters have formed a unique bond with the workers. Oftentimes when the smaller chitrin are disturbed or dismayed a harvester will sit nearby them and allow the small insect to climb over their body until it is satisfied.

Plate Cleaners. Harvesters mostly chew on bones and finish off the remains of what they've gathered for the colony, rarely letting any part of the colonies hunts go to waste. 

Clumsy. Due to their often awkwardly proportioned bodies harvesters have been known to trip over their own legs or, in extreme cases, even cut off a piece of their own body by accident.

Monster Tags: Misc Creature

Habitat: Underdark

blackpheonix47

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