Hivemind. Widowers are immune to the charmed condition and can communicate amongst each other telepathically..
Shadowed Strikes. If the widower is in dim light or darkness its claw attack deals an additional 10 (3d6) necrotic damage.
Stalker. This creature is considered to be [Tooltip Not Found] while in dim light or darkness and unmoving.
Multiattack. The widower makes two attacks with its claws then uses its shadow step if available.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 25 (4d8 + 7) slashing damage.
Shadow Step (Recharge 5-6). If the widower is in dim light or darkness it can teleport up to 30 feet and go [Tooltip Not Found] until it moves or makes an attack. Shedding bright light on the widower will break its invisibility.
Trill. The widower emits a haunting cry. Each creature within 30 feet of the widower that can hear it must succeed on a DC 17 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw each time it takes damage and at the end of each of its turns, ending the effect on itself on a success. Once a creature successfully saves against this effect, or if this effect ends for it, that creature is immune to the Trill of all widowers for the next 24 hours. Fellow chitrin are immune to this effect.
Aggressive. The widower can move up to its speed toward a hostile creature that it can see.
Shadow Stealth. The widower takes the hide action.
Swift Step. The widower can move 10 feet without provoking attacks of opportunity from a hostile creature that ends its turn within 5 feet of it.
Description
The Chitrin are an odd race of ant-like humanoids that generally stay deep in the Underground. These insectoid creatures are not overtly hostile but can be territorial to the point that they’ll attack adventurers who come too close to their nests. It’s unclear just how intelligent they are but it’s believed that they have a sort of hive mind that allows sentience for those who have been alive long enough. They were apparently created over the ages from insects when fruit and leaves of the Yggdrasil trees began to rot after falling to the ground, filling the soil with mana.
“Although I’m not entirely sure of it, I believe I have found the Rank structure of these fascinating beasts. It appears that the four armed creatures are actually a lower class, being the workers developed in such a way as to find prey cut through stone and harvest quicker. While the two armed bugs are created to be more balanced and readily able to fight a foe. The ones that are more than simply bipedal seem almost off balance, as though cruelly formed simply to serve. To back up this fact the ‘Red Demons’ as the locals call them never come with more than two arms and a hidden third limb that is only brought out when necessary for combat. They seem far more intelligent than the greyish blue Soldier and Harvester classes of Ants.. I’ve heard rumours of black Ants with a red marking on their abdomen, similar to that of a black widow. I have not seen one yet, however if they truly do exist I must get a sample!’" ~ Braem's Journal
Braem’s bloody journal was found alongside a severed arm and a message scrawled hastily in blood across the cave walls. ‘The dark ones watch us’
Silent Stalkers. Widowers move in complete silence. Their footsteps make not a noise even on the cold wet stone of the underdark. Shadows coalesce around these insectoid monstrosities as though fused to their very being. Oftentimes their target does not see the claw before it meets their neck. Only the darkness.
Crowned Assassins. Widowers work as the colonies assassins and information gatherers. Oftentimes colonies that have grown to the point of birthing these chitrin have learned the languages of other races, and widowers will sometimes make their way into those societies to gain intel on them and assure the safety of the colony.
Political Puppets. Some widowers will take on the guise of a renowned underworld assassin and blackmail people of power in nearby kingdoms to assure that they do not bother their colonies. Those who refuse their offers quickly find themselves a meal for the angered widower.
Magical Equipment. Widowers are capable of attuning to magical items and, in some advanced colonies, can even be found equipped with high level adventuring gear scavenged from would be looters or monster slayers.
Comments