Medium Swarm of Medium humanoids, Any Alignment
Armor Class 13 (leather armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Leader Bound. The Army is lead by a leader and is lost without one. If a leader of the archers ever dies, they have disadvantage on attacks and strength checks, until an allied unit commands them to do something, them becoming the new leader. A leader can lead more than one army at a time.

Strength in Numbers. The squad is a group of five archers. They attack simultaneously as a group. For every 11hp the group loses, an archer in the group dies and the attack is reduced by 1d6.

Group Mentality. The squad has resistance to all attacks that have a single target, but are vulnerable to all AoE attacks.

Actions

Shortbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (5d6 + 2) piercing damage.

Description

Archers are the simplest type of ranged unit, but are often very efficient at taking out enemies from a distance and are often a favorite in war.

To train a squad of archers, you need 5 untrained people (any mix of races) and the following resources (or gold equivalent) + the training fee.

- 5 Shortbows (125gp)

- 5 Leather Armor (50gp)

- 10gp Training Fee

NOTE - My published "Squad Units" are created for large scale conflicts and war as my campaign has the players running their own society during wartime. Each unit has 3 tiers because they are upgradeable. Feel free to message or comment any questions/feedback.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Dyl4n13

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