Legendary Resistance (2/Day). If the angel of chaos fails a saving throw, it can choose to succeed instead.
Magic Resistance. The angel of chaos has advantage on saving throws against spells and other magical effects.
True hunter. Angels of chaos are natural hunters, once given the target it can spend 24 hours to attune to the target. While attuned to the target, the angel of chaos can constantly see and hear its target, and closest route to it. If the target is within 300 feet and attemptes to leave current plane of existance, angel of chaos travels with him appearing within 10 feet of the target after transportation. In addition all damage with melee weapon attacks against given target is always critical.
Plane walker(7/day). Angel of chaos travel between the planes using half of its movement to the targets plane of existance or back to its master. When Angel of chaos travels to the targets plane of exstance it appears within 1500 feet of the target. Nothing can prevent it from using this ability.
Regeneration. At the start of each turn creature regenerates 22(4d10) hit points. If the angel of chaos was hit with an attack, spell or effect that deal radiant damage, it can not use this feature during its next turn.
Magic Weapons. The angel's melee weapon attacks are magical.
Multiattack. The Angel of chaos can use its Frightful Presence. It then makes four attacks: one with its bite, three with its claws. It can use its Grab instead of its bite.
Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 9) piercing damage plus 27(5d10) acid damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 9) slashing damage.
Frightful Presence. Each creature of the angel’s choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the angel of chaos is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the angel’s Frightful Presence for the next 24 hours.
Grab. The angel of chaos makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is grabbed, and the grapple ends. While grabbed, the creature is blinded, deafened and restrained and it takes 44(8d10) fire damage at the start of each of the angel’s turns.
At the start of each turn, grabbed creature can use its action to attemp to free itself by succeeding on a DC 22 Strength saving throw. On success, creature falls prone in a space within 5 feet of the angel. Death of the angel does not inherently release creature from the effect of grab. Other creatures can attempt to release grabbed creature by succeeding on a DC 20 Strength check.
An angel of chaos can take 2 legendary actions, choosing from the options bellow. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The angel of chaos regains spent legendary actions at the start of its turn.
Attack. The angel of chaos makes one claw attack.
Move. The angel of chaos moves up to half its speed without provoking opportunity attacks.
Everpresent gaze (Costs 2 Actions)(Recharge 4-6). The angel of chaos chooses a creature within 300 feet. It must succed of a DC 24 Charisma save, taking 55(7d12+10) psycic damage on a failed save, or half as much damage on a successful one. In addition, if the target of the everpresent gaze has failled its saving throw, it looses its ability to see anything besides the angel of chaos. This effect persist until the angel of chaos is dead or travel to another plane. Can not be used on the creature already effected by everpresent gaze.
Description
The angel of chaos is a three winged fiend. Lower parts of the body resembles a humanoid, with the upper part slowly transitioning into insect-like horrot. The middle part of the torso is gapped by a fiery maw. Three human size eyes pulsating with different color are aranged in the triangle on top of the mantis-like head. The giant wings resemble stained glass windows constantly portraiting different lower planes, changing with every swing.
Usually prefer solitude, but due to being ultimatly loyal are often tamed and used as hunting beasts by archdevils. Once given the target, the angel of chaos will persue it regardless of any obstacles until it or the target is dead.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/27/2023 11:54:56 AM
|
0
|
1
|
1
|
Coming Soon
|
|
|
5/27/2023 11:59:01 AM
|
0
|
1
|
--
|
Coming Soon
|
Comments