Medium Humanoid (Warforged), Lawful Neutral
Armor Class 17 (scale mail)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws WIS +7, CHA +4
Skills History +4, Insight +7, Perception +3, Persuasion +4, Religion +4
Damage Resistances Poison
Senses Passive Perception 17
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The cleric is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): sacred flame, toll the deadthaumaturgylight

1st level (4 slots): charm personbless, disguise self, cure wounds, guiding bolthealing wordinflict wounds

2nd level (3 slots): hold person, pass without trace, spiritual weaponblindness/deafness, mirror image

3rd level (3 slots): blink, dispel magic, spirit guardiansmagic circle

4th level (2 slots): polymorphdimension doorbanishment

Invoke Duplicity (2/Day). As an action, the cleric can create an illusion of itself that lasts for 1 minute, or until it loses its concentration (as if you were concentrating on a spell). The illusion appears within 30 ft. of it. As a bonus action, the cleric can move the illusion up to 30 ft., but it must remain within 120 ft.of it. The cleric can cast spells as the illusion, and when both it and its illusion are within 5 feet of a creature that can see the illusion, the cleric has advantage on attack rolls against that creature.

Constructed Resilience. The cleric was created to have remarkable fortitude, represented by the following benefits:

  • The cleric has advantage on saving throws against being poisoned, and it has resistance to poison damage.
  • The cleric is immune to disease.
  • The cleric doesn’t need to sleep, and magic can’t put them to sleep.
Actions

Morningstar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d6 - 1) piercing damage.

AnzelmDrakonis

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