Soulless. When within 10 feet of a lit soul lantern, the Corrupted Spirit will emit a shriek and take the collected souls in the lantern, making it’s outline glow ethereal blue for 10 minutes. This is the only time that the Corrupted Spirit can be physically affected in the material plane.
Incorporeal Movement. The Corrupted Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) damage if it ends its turn inside of an object.
Innate Spellcasting. The Corrupted Spirit’s innate spellcasting ability is Charisma (spell save DC 15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: fear, dancing lights, 2nd level sleep, levitate (2/day each) unseen servant, crown of madness, darkness, animate objects (1/day each) plane shift
Paralyzing Shriek. (Recharge 6) The Corrupted Spirit unleashes a piercing shriek so horrifying that every creature within 10 feet of the Corrupted Spirit must complete a DC 15 Wisdom check, or be paralyzed in the legs, arms, and hands.
Description
The corrupted Spirit is a invisible fiend that, much like a poltergeist, haunts a specific location. Unlike a poltergeist, however, they are used as spy’s for Balors and Mariliths. When in the presence of a lit soul lantern, its glowing outline looks like whoever is looking at it, making it so any people will have different accounts on what it looks like. A Corrupted Spirit is created when a night hag collects the soul of an evil humanoid and sells it to a Balor or a Marilith. The devil then takes the soul and preforms a ritual on it, creating a Corrupted Spirit as a loyal spy. It uses its animate object to write accounts on what the information it has gathered.
(P.S: I don’t know why the legendary and mythic boxes show up, it is really annoying. Just pretend you don’t see them. ;)
Comments