Armor Class 14
Hit Points 26 (5d10 + 3)
Speed 105 ft.
STR
18 (+4)
DEX
16 (+3)
CON
13 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Lightfooted. Since the horse is connected to the very winds, its jump distance is tripled, and it can disengage as a bonus action.

Leaping Strike. If the horse jumps more than fifteen feet before an attack, it counts as a trampling charge and does an extra 1d6 bludgeoning damage. 

Spirit Dash. If attuned to a humanoid, it can once per day use its action to trigger a spirit dash, in which the horse then doubles its speed for one round. 

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: DesertGrasslandUrban

andrewknorpp

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