Reckless. At the start of its turn, the berserker can gain advantage on all attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multi-Attack. The Bruiser Brother makes two attack rolls.
Clothesline. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 3) bludgeoning damage. Target creature must make DC 18 Strength Saving throw or get knocked Prone.
Drop Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 5) bludgeoning damage. Target creature must make DC 18 Strength Saving throw or get moved 10 ft back.
Grapple. Target creature must make DC 18 Strength or Dexterity saving throw or become grappled.
Body Slam. Damage: 25 (3d12 + 3) bludgeoning damage. Bruiser Brothercan choose to instantly activate Body Slam on any grappled opponent. The target creature is left prone.
Bruiser Rage. Bruiser Brother takes rage as a bonus action. It is resistant to all damage.
Quick grapple. Whenever a Bruiser Brother is hit with a melee attack it can use its reaction to make a grapple attempt against its attacker.
Description
Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
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