Large Humanoid (Any Race), Any Chaotic Alignment
Armor Class 18 (natural armor)
Hit Points 167 (12d12 + 40)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +10, CON +7
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

 Multi-Attack. The Bruiser Brother makes two attack rolls.

Clothesline. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 3) bludgeoning damage. Target creature must make DC 18 Strength Saving throw or get knocked Prone.

Drop Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 5) bludgeoning damage. Target creature must make DC 18 Strength Saving throw or get moved 10 ft back.

Grapple. Target creature must make DC 18 Strength or Dexterity saving throw or become grappled. 

Body Slam. Damage: 25 (3d12 + 3) bludgeoning damage. Bruiser Brothercan choose to instantly activate Body Slam on any grappled opponent. The target creature is left prone.

Bonus Actions

Bruiser Rage. Bruiser Brother takes rage as a bonus action. It is resistant to all damage.

Reactions

Quick grapple. Whenever a Bruiser Brother is hit with a melee attack it can use its reaction to make a grapple attempt against its attacker.

Description

Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

MukMak

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