Armor Class
10
Hit Points
20
(1d4 + 1)
Speed
15 ft., Slow lurching shamble
STR
12
(+1)
DEX
7
(-2)
CON
15
(+2)
INT
7
(-2)
WIS
7
(-2)
CHA
7
(-2)
Saving Throws
STR +3, CON +4
Skills
Stealth +5
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Force, Lightning, Poison, Thunder
Damage Immunities
Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Unknown Negative emotion, Passive Perception 15
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Lethargic shriek: creatures within 30ft must make wisdom saving throw (dc15) or gain 1 level of exhaustion
Ambient negativity: all creatures within 500 ft become unreasonably irritated(as if sleep deprived);effect becomes more potent with increased numbers
Actions
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage.
Description
Tall pure black creature with a white mask and red eyes. Gangly features hang limply at its sides as its head jerks around erratically.
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