Medium Or Small Humanoid (Human), Typically Chaotic Evil
Armor Class 14 Natural
Hit Points 55 (10d8 + 10)
Speed 40 ft.
STR
14 (+2)
DEX
19 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, CON +7
Senses Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Metamagic. The Bloodmange can manipulate its spells using metamagic. The number of uses of each metamagic option depends on the chosen option.

  • At will: quicken spell, distant spell
  • 3/day: twin spell
  • 2/day: empowered spell

Spellcasting. The Bloodmange casts one of the following spells, requiring no material or somatic components, using Constitution as its spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

  • At will: Chill touch, fire bolt
  • 2/day: scorching ray (cast at 1st level)
  • 1/day: blight (cast at 4th level)

Blood Mark. While a creature is Blood Marked, the Bloodmange gets +1 to attack rolls and +2 to damage results. A creature suffering from Blood Marked may make a Constitution saving throw at the end of each of their turns, ending the effect on a success.

Actions

Multiattack. The Bloodmange can use its Bloody Slash attack twice, against two different creatures.

Bloody Slash. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6+4) slashing damage. A creature that has been attacked in this way must also make a Constitution saving throw. On a fail, they are Blood Marked.

Description

A pale, humanoid torso reaching a height of 6 - 7ft tall. A Bloodmange has similar facial features to that of a Human, though its hands end with blackened, bloodied fingertips and its paranormal elongated jaws filled with a maw of thin daggerlike teeth.

Pinkish_Pie

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