Armor Class
2
(Ragged Peasant Clothes)
Hit Points
13
(3d6 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
8
(-1)
INT
8
(-1)
WIS
7
(-2)
CHA
9
(-1)
Saving Throws
DEX +3
Damage Vulnerabilities
Cold
Senses
Passive Perception 8
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/28/2023 3:35:47 AM
|
6
|
4
|
1
|
Coming Soon
|
Comments