Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (Studded Leather)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
18 (+4)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The Svengali has advantage on saving throws against being charmed or frightened.

Dark Grasp the control that the Svengali exerts on the cult is so Strong that the followers advantage on saving throws against being charmed or frightened. and they also have Advantage on Attacks against a designated opponent.

Spellcasting. The Svengali is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +7 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (5 slots): command, inflict wounds, shield of faith

2nd level (4 slots): hold person, spiritual weapon

3rd level (3 slots): bestow curse, meld into stone

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d4 + 2) piercing damage.

Description

Svengali's are the heart of the cult , their charisma allows them to control all facets of their  lives, Husbands will offer up their wives and daughters to svengali with no thought. Sons will pledge their lives for the svengali. Others will walk off a cliff or drwon themselves in their zeal  to serve their master

Monster Tags: NPC

Habitat: Urban

Xeresia

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