Small Swarm of Medium beasts, Typically Neutral Good
Armor Class 18
Hit Points 114 (13d12 + 9)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
25 (+7)
Saving Throws STR +9, CHA +12
Skills Investigation +12, Performance +17, Survival +10
Condition Immunities Charmed, Frightened
Senses Passive Perception 150
Languages Common Understand
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

Action Melee Attack.

Multi attack 1 bite + 2 claws

Bite - (1d8) + str mod

Claw - (1d10) + str mod

Rizzered of oz - charms enemy to be distracted for one round (cha save of 23)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Why would you want to hurt this crippled dog bro 

Legendary Actions

God of rizz - manipulate an enemy to doing what ever the wims of the owner and the dog ideas (once per long rest)

All dogs go to heaven - can return back into battle if killed{some how} (once per battle)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A dog brought from the heavens by kain and able brining him back to the living world to danny supremo. Bro is the god of rizz. He will hurt you if you dont comply

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Captain_End1513