Sleep Immunity. The Warforged Guard does not need to sleep and cannot be put to sleep by magical means.
Multiattack. The Warforged Guard makes two spear attacks.
Lightning Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 8) piercing damage plus 7 (2d6) lightning damage.
Shield Slam. The Warforged Guard makes a slam attack with its shield, +7 to hit, to any creature within 5 ft. On a hit the target must make a Dexterity saving throw, DC:17, or be knocked prone. The Warforged Guard can only make this attack if one of it's spear attacks hits.
Spell Block. When subjected to an effect that allows you a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
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