Medium Aberration, Lawful Neutral
Armor Class 13 Natural armour
Hit Points 14 (3d8)
Speed 20 ft.
STR
6 (-2)
DEX
6 (-2)
CON
12 (+1)
INT
27 (+8)
WIS
30 (+10)
CHA
5 (-3)
Saving Throws WIS +13
Skills Perception +0
Damage Vulnerabilities Piercing
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Darkvision, Passive Perception 20
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flesh and Eyes. The abomination is covered in eyes. Any creature within line of sight of it will have disadvantage on stealth.

Disturbing presence. Upon seeing an abomination for the first time, a creature must make a DC12 wisdom saving throw or take 2d6 psychic damage.

Actions

Piercing Wail. The Abomination looks up to the sky with all of its eyes, letting out a piercing wail. Any creature that can hear it, except other Abominations of the Cosmos, must make a DC14 wisdom saving throw or take 2d8 psychic damage.

Malformed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (3d6 + 5)  slashing damage.

Cosmic flagellation. The abomination crushes one of its eyes, taking 1d8 bludgeoning damage, shooting bloody arrows at any creatures that see the abomination, which must make a DC16 wisdom saving throw or take 1d10 piercing damage.

Bonus Actions

Cosmic Prayer. The Abomination holds up its limbs, embracing the sky, healing 1d6 hit points. This can only be performed once per day.

Reactions

Consuming Mass. The abomination can mould its flesh, taking half damage upon a successful hit. This does not apply to spells

Description

A malformed mass of flesh and eyes, once humanoid, now distorted by knowledge bestowed upon them by the gods beyond. They are disturbing and unnatural, often permanently lingering in the mind of any whom perceive them. Due to their unnatural form, the abominations are slow, lumbering creatures, only intimidating in looks.

Monster Tags: Misc Creaturehumanoidaberration

Xamazing

Comments

Posts Quoted:
Reply
Clear All Quotes