Is friendly with creatures that pose no threat and are smaller than it.
In life sounds learned to dodge and become fast to live in the beastly forests
Ranged attack a slice of slime in the air
Slime slice 0 to 25ft +3 2d4+1
Ranged attack small blue slime ball that hovers of the slime
Slime ball furry 0 to 10ft +2 1d4+2
If slime ball furry is activated it can make up to two more slime ball furry attacks. +2 1d6
if above 3 do 2 if 3 or below do 1.
Jump 10 high as a bonus action only upwards
Will not be agro until in 10 ft in being in its range or attacks it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Its a blue slime that usually has an item in it this creature is clear but tinted blue.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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