Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Infest Blood (Recharge 6). . The Blood Elemental can use an action to infest a creature with an open wound. One creature within 5ft of the blood elemental that does not have maximum hit points must make a DC 15 Constitution saving throw on a failed save it is infested. The blood elemental controls the creatures actions, movement, bonus actions and reactions. At the end of the creatures turn it may repeat the saving throw. If the blood elemental retains control on it's turn it can use its bonus action to release the creature, if it does not release the creature it may use it's actions as normal from the creatures space.
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