Arcane Adaptation. An adaptoid has vulnerability to two randomly determined damage types (1 bludgeoning, 2 piercing, 3 slashing, 4 poison, 5, psychic, 6 radiant, 7-8 acid,
9-10 fire, 11-12 cold, 13-14 force, 15-16 lightning, 17-18 thunder, 19-20 necrotic). It has immunity to all other damage types. Every time an adaptoid receives damage, its vulnerabilities are rerandomized at the end of that turn.
Runed Exterior. The adaptoid’s armored exterior is covered in glowing arcane runes. Any character that makes a successful DC 10 Intelligence (Arcana) check can use these
runes to discern the adaptoid’s vulnerabilities.
Multiattack. The guardian makes two fist attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Adaptive Blast (Recharge 6). A stroke of energy forming a
line 100 feet long and 5 feet wide blasts from the adaptoid
in a direction of its choosing. Each creature in the line must
make a Dexterity saving throw. A creature takes 6d6 damage
on a failed save, or half as much damage on a successful
one. The damage type of the blast is randomly determined
from the vulnerabilities of any nearby adaptoids, or determined
purely at random if there are no nearby adaptoids.
Description
An arcane adaptoid is a special construct created by the
Arcane Brotherhood to test potential apprentices. The
adaptoid looks much like a shield guardian; however, its
armored exterior is covered in glowing red and green
runes. The runes that glow red indicate the construct’s
immunities, whereas the runes that glow green indicate its
vulnerabilities.
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