Huge Undead, Chaotic Evil
Armor Class 14 (patchwork armor)
Hit Points 216 (16d12 + 112)
Speed 30 ft.
STR
23 (+6)
DEX
6 (-2)
CON
25 (+7)
INT
3 (-4)
WIS
5 (-3)
CHA
6 (-2)
Saving Throws CON +10, WIS +0, CHA +1
Skills Athletics +9, Perception +0
Damage Resistances Necrotic, Poison
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 10
Languages Giant but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: ArcticMountain

THISISWHATFUNIS

Comments

Posts Quoted:
Reply
Clear All Quotes