Huge Undead, Chaotic Evil
Armor Class 18 (plate)
Hit Points 246 (17d12 + 136)
Speed 20 ft.
STR
25 (+7)
DEX
6 (-2)
CON
27 (+8)
INT
3 (-4)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws DEX +2, CON +12, CHA +2
Skills Athletics +11, Perception +2
Damage Resistances Necrotic, Poison
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 12
Languages Giant but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: MountainUnderdark

THISISWHATFUNIS

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