Huge Undead, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 290 (20d12 + 160)
Speed 30 ft.
STR
27 (+8)
DEX
6 (-2)
CON
26 (+8)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +12, WIS +3, CHA +3
Skills Insight +3, Perception +3
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 13
Languages Common, Giant but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

 

Actions

Multiattack. The zombie makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: Mountain

THISISWHATFUNIS

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