Huge Undead, Chaotic Evil
Armor Class 16 (scale mail)
Hit Points 324 (24d12 + 168)
Speed 40 ft., swim 40 ft.
STR
29 (+9)
DEX
10 (+0)
CON
24 (+7)
INT
6 (-2)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +14, CON +12, WIS +4, CHA +4
Skills Athletics +14, Perception +4
Damage Resistances Cold, Necrotic, Poison
Damage Immunities Lightning, Thunder
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 14
Languages Common, Giant but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The giant makes two Greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage plus 18 (4d8) lightning damage.

 

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: CoastalUnderwater

THISISWHATFUNIS

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